I have a scene where I have a cup that i’m trying to fill with 4 different kinds of berries.
I have the cup filling and the berries are running through the instancer just fine, problem i have iw that i cant randomize the scale of the berries.
if i randomize the scale then the collision radii dont sync up, and if I randomize the the radius, then the geometry collides with gaps between them.
I have tried a few different ways, but somewhere i seem to be missing something.
anyone have more ideas on what I could attempt