In a couple of scenes, my nParticle systems crash when caching. I can well playback the particles ands simulate without caching. However, starting a cahce will either crash the system on the very first frame or somewhere in the middle- This happens on several machines and I cannot tell what the reason for it might be.
In the scene, there is a lot of animated geometry imported as Maya Reference, then my nParticle emitters are constrained to that references.I suspect the crashes might be related to those references, but I might be wrong.
Has anybody seen this as a cause for frequent crashes? Do you have any other idea what might be causing those crashes?
