Hi,
i am trying to render nparticles with 3delight… The particles that get rendered as an animation sequence look nothing like how they look when i render a static frame.
Attaching an image to illustrate this
https://drive.google.com/file/d/0B7ddxgk28KRfOE9aNkxOX3lJZ2M/view
Image on left is frame 33 from the animation sequence… on the right is frame 33 which i rendered as a static frame… ignore the colours as they were rendered with different shaders… but you can clearly see the difference in the particle sim…
I have also attached all the attributes that i used on the particles to 3delight, like lifespanPP, radiusPP, Goal UV, Parent UV etc…
What i feel is happening is, when i render an animation sequence, 3delight does a geometry cache which differs from ncache… is anyone aware of this issue…
Not too familiar with 3delight… have only occasionally used it for rendering particles… so any help would be appreciated… thanks
