Hey All,
I have this problem where my render shows these strange artifacts, kind of a sporadic popping. I think it might be attributed to motion blur, mental ray might be having a difficult time with the mesh. But as you can see in the video, the particles are pretty contained.
I’m not done with the particle simulation yet. Velocity Per Vertex is turned on in the Output Mesh tab in the particle shape node. My max triangle resolution is set to 100 for faster simulation rates (I don’t think that is the problem).
My max triangle size is set to 0.5, and I have a feeling this could be the problem. The doc reads:
“[The Max Triangle Size] limits how many voxels are used to created the output triangle mesh. This can be viewed as the resolution on the side of a lattice, so the maximum resolution of the voxel grid used in generating triangles will be the cube of this value. This limit will be hit when the bounds of the particle system combined with the mesh triangle size create a voxel grid with more voxels than this value cubed. After the limit is hit the triangles will start to grow in size as the particle system bounds get larger( rather than, for example, dropping out triangles )”
Any ideas what’s causing this ‘popping’ effect?
Best,
Colby