Legacy? Give me a break.
I have used empolygonizer and it is indeed superior than anything Maya has offered up to now when it comes to meshing particles. So the solution is a 3rd party plugin. That goes to show how incomplete Maya is. That is exactly why I was posting this thread. It’s pathetic that Maya still can’t do it and users have to rely on 3rd party tools that may or may not exist from one version to the next.
http://download.autodesk.com/us/company/files/2018/UsingParallelMaya.html
So I am not sure why you are saying “of course it is”. Unless you mean multi-threading when reading the cache. I mean simulating. So the answer is “of course it does not use all CPUs”.
Bifrost is not a replacement for Maya Fluids or nParticles yet. And from the looks of it will not be for a while.
They start a lot of things. And they never finish anything. Like Parallel evaluation and Viewport2.0.
So pretty much all the answers that you posted are not really solutions. Including the legacy particle solution. NParticles have been around for a decade at least. To have to shoehorn legacy particles into the workflow to make Nparticles do what they should be able to do after 10 years is very much why Maya… how should I put it? It sucks?
If you want to cache the particles