The practical case no longer exists. This was part of a project maybe a year ago. And a couple of other of time when I needed to do this.
It is not important that
[quote=]technically the output is not a sim"[/quote]What is important is that Maya made me need this and then it would not allow me to do it. I don’t remember all the details but when you deform particles you lose a whole bunch of custom attributes that you may have added. Or something like that. The only solution was to cache these deformed particles and do something with them to address the needs of the production. Any attempt to script or connect some custom set up to force a cache to work was ignored by Maya.
Goal-ing was one of the t hing that I also tried but ran into even more complications because the lifespanPP of the particles was also used on the original particles and it caused some issues that I do not recall now.
Anyway. You see how your answers were not correct. Your intentions may have been good.
And that is how most discussion about Maya end.
You ask something.
Someone jumps it and says “it is possible”.
You say it is not.
They insist and show that they never really understood what you were asking.
And when you explain, the only thing they have to say is “Why do you need that?”.
Do not assume I do not know what I am doing or talking about.
Never mind why I need that.
And try to answer the question. If you can.
If you cant don’t change the original question and give solutions that are unrelated. You are wasting your time and mine and in the end you end up with 10 posting of garbage that helps no-one.
It looks like the answer really can only be another product. Houdini or Blender or anything but Maya. Having to rewrite half of Maya every time you have click has been ridiculous for decades. There is nothing new in that fact. I think I have had enough of Maya. That is the only thing you were right about from the beginning.
Merci!