select grimreaperPlane1
nMesh > Create Passive Collider
select grimreaperPlane1 again
go into nParticles> Particles Collision Event Editor
under objects select MrnParticle1
Click on New Event
check All Collisions
make sure nothing else is checked
scroll down and Check Original particle dies
click on Create event.
scroll back up
under Events select Event1
then where it says Set event name: “put down whatever name u want and hit enter” that will change that event name so you can tell the difference between different events, if you have it.
Now everytime MrnParticle1 touches grimreaperPlane1 it will die on contact.
thx