Hi,
I am sooooo late getting anything done on this image. This time around I’ve had a very frustrating time with it. The arms are really hard to get right and finally I had to totally redraw her on my sketchpad and start over…still I think the proportions are off. Here is what I have so far.
Now OPEN!!! Open Figure Drawing Workshop with Hong Ly and Rebecca Kimmel 003
Samanthie,
Don't worry, you'll get it...:) Some poses are funny, I think it's somewhat psychological...if we don't really like certain poses, they're harder to resolve. This is a rather funny pose, as the arms are tilted in a somewhat awkward way...I think they key to figuring out their shape and position is to look at the negative space. Are you purposely working with the image flipped horizontally? Perhaps it might also help to work on it upside down for a bit? Just a suggestion. :)
I think the torso is looking really good ~ the thing that I notice is that the head is a bit large for the torso as it is…I think there’s something with the thickness of the neck and the area beneath the chin that is bothering me…I think it just requires thinning and a bit of sculpting/refining to make what you already have work. 
EDIT: I think that a minor problem with the face is the forehead…it juts out a bit too much and is a bit squarish, giving her something of a vulcan look. I would just scale this back a bit and refine the profile to your satisfaction. 
Could the legs be a bit longer and thinner, do you think? The model is rather tall, and in this piece, she is looking like someone of a shorter stature. I think if you elongated her features, she would read a bit more proportionally.
Finally, I think there is too much consistency in the highlighting of the figure…she has gotten quite light quickly and all over the place, which means that she is flattening out a bit…if the majority of the figure is a bit darker in value, with only key areas with a high highlight, then I think the figure would read as more dimensional and believable. 
You’re totally doing fine, and sometimes it just requires stepping back and leaving the image alone for awhile, and then coming back to it with fresh eyes. You’re doing great, and I look forward to seeing your update! 
Cheers, :)
~Rebeccak
Thanks for all of your helpful advice Rebecca. Yes I’m working with this flipped horizontally on purpose.
I’ll try it upside down as you suggested and also will elongate the legs, fix the vulcan forehead.lol. I kept thinking she looked too short and I think her torso is not wide enough. Also yes I did hilite her basically all over. My shadows looked so harsh when I added them. I may be in too much of a hurry. What is really hard for me is the negative space between the arms and head. I see the shapes there but can’t seem to get them…Will keep at it and much thanks to you again Rebecca.
Samanthie,
No problem.
I’m sure you will ‘get’ the arms…even in the photo, they look a bit wierd, so I think it’s a fight to make them look normal from one’s own perspective. Anyway, kudos for tackling this difficult pose, and much luck! 
Cheers, 
~Rebeccak
Thanks for the pointers Rebecca!! I’d love to paint this one, but have to go back into propeller-head mode for a few days
…although looking forward to painting zhuzhu in the next workshop.
drawMonger,
No worries whatsoever…definitely looking forward to your participation in OFDW 004! Thanks for all your hard work in the Workshop. ![]()
Cheers! 
~Rebeccak
Hey Rebeccak just wanted to say thanks and can’t wait for OFDW 004. 
Got swamped with work this week so coudn’t take my image further
, but I’m happy with it as a character design, might make her in 3D 
pixelkeg,
Great! A 3D character would be awesome…you’re also free to do a 3D model for the OFDWs, just so you know.
Stahlberg did this for OFDW 001, it was cool to see. 
I’ll be posting the OFDW 004 either today or tomorrow. 
Cheers, 
~Rebeccak
b2,
Sorry for the delay in posting this review…but here t’is.
All I really did (and this is just a recommendation, mind you ;)) is to enlarge the legs a bit, particularly her hanging leg, and that’s about it:


[left]In order to accomodate her longer leg, I had to enlarge the canvas size a bit vertically.
The other change I would suggest making would be to adjust the face a bit so that it reads more dimensionally…currently, her face is reading as though it’s all on one plane, and thus a little bit flat. I would work on the eye a bit to make it sit more in the socket, and perhaps even shorten the length of her entire face vertically. Bear in mind that these are only suggestions. 
Great work, and I hope to see more! 
Cheers, 
~Rebeccak
[/left]
Ok lots of changes made.
Probably there is too much definition in the neck area. I think the arms are better although still not 100%. Updated the face and forehead, elongated the legs and even the torso. Still looking short in the torso to me but better. Made changes to the sides where the rib cage is because it was too small after the other changes. Lost some detail in the hair area but I can put them back in later. I am working on adding in some color to the overly hilited areas. Worked on feet as well.
Also I used the deformation tool to tilt her just a little bit to the left.
Samanthie,
Good to see your new post! 
I think the key ingredient which the figure is missing right now is a rhythm in Opposing Curves.
Here’s just a little demo showing the opposing curves in the torso and upper leg of the figure:

[left]In practice, you can really draw from side to side, to get that flow going. It might be useful to create a new layer, and redraw, in a visible color, the figure with more rhythm to it’s construction. I think this will definitely help to give life to the figure, and make it more vibrant. 
Also, the face is looking much better. The forehead still needs a bit of refining, but of course this is still in the initial stages, and it’s good that you are working the entire figure at once, and gradually bringing up the rendering.
Great work so far, and keep pushing those opposing curves, and you will certainly get there! 
Cheers, 
~Rebeccak
[/left]
Thank you Rebecca.
I’ll try the opposing curves this afternoon. Thanks for all of your time and energy you put into these workshops. Really great of you!![]()
Rebecca I am so anxious to get over to 004.
I know this isn’t quite finished yet and think I will need to take your opposing curves tutorial.
I have given this image much more detail and color. I tried to fix the forehead a little even though her face needs more definition. Forgot to add the ankle bracelet.lol
PSR…very lovely image you have so far. Like her coloring and face very much.
to PSR: Hi that looks great. I was trying this one too but it didn’t turn out very well yet. I need to work on it but anyway … drawing skin is quite difficult … at least for me. but your pic looks good I like especially face ![]()
- Slux
Hi, Slux and Samanthie. Thanks for the compliments.
Slux, you should post your result, even if you are not too happy with it. You could get some pointers, that can help overcome problem areas very quickly.
Your drawing is already very good. If you are going to paint in Photoshop, have a look at Samanthie’s tutorial. Lots of good tips for getting skin tones and blending.
I found it very helpful for this picture, (thanks Samanthie). Keep going ![]()
b2dermawan, Love the Ostrich feathers
PSR,
Hmm, all I can see are the image tags for your piece…is this just me? Definitely would like to see your work! 
Samanthie,
Wow, this has really come a long way, and if you would prefer to move over to 004, I would go ahead…it’s good to be in the thick of things, as they say.
Will post more comments on this later, but you’ve done a really great job on this, and even if it isn’t totally finished, it could get there pretty quickly, I think. Why not dive into 004, as the first shot of zhuzhu of the three is really the best ~ and then work on this one as well, if you have time? 
Slux,
I definitely agree with PSR, definitely post your work! 
Cheers, 
~Rebeccak
Hi
Thanks for your encouragement
sure I will post it later its just not finished yet …
to PSR: thx for link it it could be quite useful
…
- Slux