I’m modeling in modo I[/I] and animating in Maya I[/I] using the Toon shader. I exported the same model as .obj, .fbx, and .ma. I’m getting different results for each file format. Luckily the .ma file format is fine.
As you can see I am using regular default Toon fills and outlines. I would like to know why the .obj file format is giving me weird artifacts (indicated in red), other than that it would be fine. The .fbx file format is completely off.
I have something to work with, which is great, but I’m still going to investigate the issue with .obj and .fbx. Has anyone tried to import models into Maya (for Toon shading purposes) and produced similar or different results? And maybe found a working solutions? Is there an attribute that I can tweak to get the .obj format to work like the Maya ASCII file format?