I was working on a personal project when I found a problem. I was baking normals from my high-poly mesh onto a low poly mesh when I noticed that a certain part of the mesh simply wasn’t baking properly. For reference,
- This is my low poly mesh in 3DS Max.
- This my high poly mesh, notice the ridge running down the flat area.
- This is the same part of the mesh after I tried to bake the normal maps in Substance Painter.
The ridge that I highlighted above doesn’t bake properly onto this area of the mesh, and even after messing around with the bake settings quite a bit I honestly have no idea why. How can I fix this? Any help would be greatly appreciated.