Hi there!
I’m relatively new to texturing. I’m trying to create a biscuit texture on 1 of my biscuit model. I saw on youtube that people mostly sculpt or do high detail modelling on objects then create a normal map (by baking texture) and place that normal texture onto a low polygon model.
Since I’m trying to texture a biscuit texture, is it possible to do a normal map by setting a material on the biscuit model then upload a .jpeg file of the texture on it or are there other ways to get the depth?
Below is an image of my explaination
http://imgur.com/a/shVjJ ( trying to get that displacement depth )