Hi guys! I’ve been fiddling with this for hours, for some reason, my normal maps doesn’t translate well into my mesh, but the odd thing is the displacement map only works well.
Here’s my Zbrush maps settings :
Normal map :
Tangent and sNormal turned on
Displacement map :
flip V
3 Channels
32 bit
DPsubpix 1
Mid 0
Scale 1
Intensity 1
Here’s my Disp map+ Norm Map :

And here’s my Disp map only :

I’m not sure what’s the problem…can someone help me with this?