Normal Maps gone wrong


#1

Hi guys! I’ve been fiddling with this for hours, for some reason, my normal maps doesn’t translate well into my mesh, but the odd thing is the displacement map only works well.

Here’s my Zbrush maps settings :
Normal map :
Tangent and sNormal turned on

Displacement map :
flip V
3 Channels
32 bit
DPsubpix 1
Mid 0
Scale 1
Intensity 1

Here’s my Disp map+ Norm Map :

And here’s my Disp map only :

I’m not sure what’s the problem…can someone help me with this?


#2

You should have more successful by posting on the propert sub-forum of your software (what your software by the way?)

This section is for comment and critics on Work-in-progress, not everyone in that wip section is capable to fix your problems.


#3

You need to show your triangulation, smoothing groups for lowpoly, and cage for baking.


#4

Hi Scote, sorry i was panicked and totally forgot about that, it’s a zbrush to maya via multimap exporter, and mister3d, that actually solves it, thank you very much. Sorry for this mundane question!