Well here is the high res version of the machine gun that I am gonna derive the normal map from…i’ts basically finished except for a few small things here and there such as adding more detail in the backsite area and the areas where you can see the insides of the gun. IT’s at 1,000,000 tris right now. Since poly count wasn’t an issue I just tried to get it done as fast as possible so I made a low poly version and meshsmoothed like crazy…so yes, I know the count is a excesive:
well lemme know what you think and for those of you who know guns, tell me what areas are not accurate on the gun. I kinda had to guess at some of the areas. Anyways, thanks for any input.