Hey!
I’m trying to build a sword asset. So I created a low poly version unwrapped it and then created a high poly version on top of this with turbosmooth and supporting edges.
When I bake the normal map in Substance Painter the normal map doesn’t look as it should.
Can anyone give me a hint how to fix this? Any help is appreciated!
low poly

high poly

bake

Cheers,
Gary
