Normal Map looks like stucco


#1

Hello :slight_smile: I’ve been searching around trying to figure out what’s wrong with my normal maps/renders, but I can’t seem to find anyone that’s posted about this particular issue. Essentially, when I attach a normal map to my model in Maya and try to render, it comes out looking absolutely horrible, and the skin in particular looks like it’s made out of stucco. It’s really confusing because as far as I can tell I’ve followed all the proper steps for generating a normal map, and the stucco pattern is nowhere to be seen in the normal map so I’m not even sure where that’s coming from. My workflow looked something like this:

-Create Low Poly Base model
-Import to Zbrush, subdivide and sculp high poly mesh
-go back to lowest subdivision level and create UV
-Export model at both highest and lowest subdivisions
-take high and low poly models to xnormal, generate normal map
-take low poly model into Maya and attach normal map

Here are links to a quick render showing the nastiness that is my rendered model, the normal map for the body, and the normal map for the shirt.

https://imageshack.com/i/5sjte2j
https://imageshack.com/i/na5wxgj
https://imageshack.com/i/ngt3yhj

Thanks in advance for any advice or tips on this, I really appreciate it. This has been bothering me for days now ><


#2

What rendering engine are you using?


#3

The pic I posted was rendered using Maya Software in, well, Maya.


#4

I don’t have the most experience using Maya Software, but from what I’ve come across it looks like your not the only one having issues with Normal Maps using it. Not sure if this helps, but I found two links to other forums about a similar issue. If you could get away with using a bump map that may give you a stable result.

http://www.polycount.com/forum/showthread.php?t=63805

http://www.digitaltutors.com/forum/showthread.php?28470-Normal-maps-and-Maya-Software-renerer-problem