Hi there.
So i am having some problems when exporting normal maps to be used in maya from zbrush.
I can create the map, export it and apply it to a mesh successfully, both with and without the Goz plug in. The problem I am having seems to be somewhere along the line, the texture map seems to be warping unusually, and I have no idea how to solve the issue.
I have done a whole tonne of google searches/forum searches and watched several video tuts on youtube, but I am still unable to figure this out.
If anyone has any experience with this and could help me out I would greatly appreciate it :]
Here are some Images to illustrate my problem.
UV layout

The normal map export

Both overlayed showing the warping.

Also, I apologize if this is the wrong section for this topic, was not too sure where it should go.
Thanks :]
