How can I combine more than two normal map in shaderfx? I want to control the mix with a value I will expose in directx. It would be great if I could change the transparency of a texture. Sorry newbie type question .
normal map combination in shaderfx
nawaz
#2
Im looking for an answer to the same question. I’m having blendshapes drive normal maps. The only way I see now is to keep adding lerp nodes, but that’s tedious and doesnt seem like a good solution.