Normal map baking problem


#1

Hello, I noticed some artifacts after the baking of the normals map, I do not know if this is normal map, I used blender to model and the substance painter for baking, I am beginner any help will be welcome

hello, I noticed some artifacts after the baking of the normals map, I do not know if this is normal map, I used blender to model and the substance painter for baking, I am newbie


#2

I’m not really an expert, I’ve had similar issues like the one on your blade part, but mine have been usually on furniture so I don’t know if the solution might apply to you.
I solved those by straightening the UVs, since the maps are pixels the angled UVs will show artifacts due to those pixels trying to “draw” that straight line.

You could try baking at higher res maps with anti alias and see if that solves your problem, if not, you can try making the UVs straight on the parts that have the problems like the blade.

For the handle part you could try beveling the edge of the high poly and see if that helps a bit.

Hope that helps. It would be great if someone with more experience could chime in though.