Hey guys, I’ve got a bit of an interesting problem here - any ideas would be appreciated.
I just made an 800k poly train, and there are only 3 objects who’s normals are showing the exact opposite in my renderer - emphasis on opposite. Let me explain.
I am diligent with keeping my normals under control - I’ve set backfacing to invisible in all views so I don’t get tripped up. I’ve also checked the object properties (which I seldom touch as it is), just to check that backface cull is off - and for extra measure I’ve even turned Force 2-sided on in V-ray…these 3 objects just keep doing the opposite as what my renderer tells them to do.
I’ve currently got their normals flipped so they will even show up in my renderer - which they do, but this means they look flipped/invisible in viewport! Nothing changes with Force 2-sided on or off…wtf…any ideas?
Thanks for any help!