Noob Question!


#1

It’s about UVs, if i create uvs of a model in zbrush, and export .obj of the object to open in maya will it have the uvs i created or i have to create them again in maya.

So does .obj files can contain uvs too?


#2

short answer: Yes

long answer:


#3

So exporting from zbrush obj files will always export uv coordinates too?


#4

Not always. You have to tell ZBrush to export the UV coordinates. There is a button under Tools–>Texture labelled “EnableUV” that you should make sure is turned on before exporting.

Since you are exporting the model to use in Maya, you might consider exporting directly to Maya ASCII format instead. There is a tutorial for doing that here: http://docs.pixologic.com/user-guide/tips-tricks/scott-spencer/


#5

Do you mean this button? https://prnt.sc/ghu31a


#6

Or this: https://prnt.sc/ghvw1j


#7

Yes, this button