I’m working on a project that has a translucent liquid. My first approach is to utilize a Surface Thickness gradient in the in the transparency channel, but I’m wondering how I can possiblly set up a material that will have decent SSS properties without a shader (I want to use FPrime for the render. …And I can’t quite afford G2).
I’m also looking to do this with LW’s standard channel-based textures since I’m still really new to nodes, and don’t really have the time on this project to dive into them. (yeah, I know… I’ve had v9 since August and I still don’t use nodes. :rolleyes: )