Non-humanoid either non-quadruped characters.


#1

Hi guys, one more question.
Does it make sense to animate in MB characters which are not suitable for characterization using the standard control rig? And if yes, how to do it right?
Just wanna explain my issue. I have the arms to animate (for first person view game). These arms are not human-like, it’s alien’s arms. They have two elbows, three fingers, and don’t have legs and the other body at all. The question is how to setup (characterize) it right, to be able to use the standard capabilities of full body IK. On the other hand, will it be work properly if the body skeleton is not full?


#2

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