As a challenge to try and learn how to use the node material editor, I’m trying to replicate a “fake interior” shader that I have in Unity and which looks pretty cool :
With the amplify shader node editor opened in unity , it looks like I can translate most of the flow to C4D, but there’s a “vertex position” node that I don’t know how to deal with.
Anyone has an idea on how you can get the object’s vertex positions inside the C4D node graph ? Through a custom vertex map maybe ?
If anyone’s interested in getting this to work, I’m all ears.