Has anybody figured out how to acomplish a curvature shader with the new node Material System?
I guess most of you will want this to drive wear and tear of metal painted objects, orsimilyr grundge.
But I want to visualize curvature change of a Surface for kontroling “surface” quality rather than “dirt”.
anyway the solution would be the same.
in Yan Ge Node Image presented on maxons site you can see some “edge” shader but i do not know if its procedural …
kind regards.
mogh
