While updates have been extremely slow over the past years… The software is still pretty feature rich, and you can use it to do a fair bit without any further updates, I am eager to see what’s going to come next now though.
As for tutorials… I’ve actually been planning some out myself, Character modelling from start to finish in Silo 2 and then rigging and animation for games within Messiah Studio.
I’ve used Maya for years now, but I’ve been freelancing for some time and haven’t updated my license of Maya since 2012. I often use Silo2 on my low spec laptop for low to mid level modeling on the go as it takes up next to no space on the HDD and runs smoothly even on a really low spec machine but also performs really well.
I’m not too sure what you’re looking for in future tutorials, I might not be as professional as Anthony Ward in the way I present the tutorials either, but the content will be solid and in time and with feedback I am sure the presentation of the content and the tutorials as a whole will improve too.
A teaser image:
That isn’t going to be the finished model it was a work in progress at the time I took that screenshot and I am still planning out the content of the series of videos, but I plan on making many more using Silo 2. As a bonus a friend I am working along side wants to make Unity game development tutorials with the content as well, so… I am hoping we can get something set up for all of this very soon.