Well, I definitely favor Maya. This wasn’t meant to be a complain post. At all. Just curious.
I don’t care if they release the next one in 2020. My ability to do what I need now has been pretty consistent in Maya and for that I will continue to use it.
With the Unfold 3d and HumanIK systems added I get more what I need inside of Maya without having to jump to another software.
Mash was gravy and so was BiFrost.
I do the typical Zbrush, Substance, render engine of choice, like everyone else now.
The vfx world has become quite homogenized. It is always fun to see new developments in the big apps like Maya and Houdini and also to see how much better the render engines and modeling tools have come every year, but it is all just frosting now.
The primary stuff has been good for the crafty thinkers for a while now.
The only people complaining now days about features are those who want a “push this button and an entire proxy forest with a pre rigged character pops out” kind of people that would have never figured it out otherwise.
Though I must say that demo they showed a couple years back with the sculptris type of model test with the tree and cliff was intriguing. I wonder if that will see the light of day?