nintendo model problem


#1

hi, im modellng the nes console, its actually my first ever model !!! but im having problems in wings, hope you can help me, see those lines that i pointed with green arrows, well, usually when i want to dissappear a line i just click “backspace” (dissolve) but these lines dont seem to dissappear, they just wont go, i dont know why, i try to delete the vertice by collpasing it but it wont let me or it would deform the model, do you know why is this?

Heres the model

http://www.geocities.com/daniel_wachy84/nintendo.jpg

Hope you can help me!!!


#2

Geocities doesn’t allow direct linking to files other than html documents.

//negative9//


#3

Copy and paste the link into your search engine and it will work. nice model by the way


#4

so why are those lines not dissappearing? i figured out that wings wont let you have lines “floating” in the air, they always have to be connected, is that the reason? anyone?


#5

Okay I may be a little of on this but from using Wings through lightwave they all seem to agree that holes in the middle of a poly(face) are just not allowed. So to make a hole it fakes it by making a external edge go in and continue on the inside… did that make sense. Some edge must touch the hole, it can’t exist by itself in the middle of another face.

I wouldn’t worry about it. As soon as you render the model they won’t show up anyway.

Jay


#6

yeah i know they wont show, but i wanted it to look perfect in realtime…well, anyway ill have to continue with it, does anyone know for rendering whats a good program? i mean if i want to export wings 3d to a program and render ir what do you recomend


#7

yes but tell me how, i tried to upload it in geocities but it didnt let me upload a .wings, so tell me where or how please, thanks !!!

Zip it up with WinZip. And upload it.

Just download winzip, install it. Then right click on your project file, and click make *.zip (or something similiar to that context :p)


#8

For somo of my mesh, i’ve got the same problem.

Show us a Wireframe render and we can say why …

good modeling :stuck_out_tongue:


#9

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