no? ill try 
Nima PhysX for Maya 2008?
probl. is in nvidia, there isnt still a physx for x64
now it is 
http://www.nvidia.com/object/physx_8.09.04_whql.html
so now it can be compile for x64? 
Well i got a wall, and lets say i what it to be activ on frame 20 or so…
I did try ti animate the Active keyframe… but it seams to work phunny…
My objects just shatter around the place… dont eaven work 1 time…
What am i doing wrong? what can i do?
im going to try now 
i really dont know whats the probl???
nimaplugin2008 - 838 error(s), 31 warning(s)
usually error like this:
1>c:\program files (x86)
vidia corporation
vidia physx sdk\v2.8.1\sdks\foundation\include\NxMath.h(748) : error C2146: syntax error : missing ‘;’ before identifier ‘c’
1>c:\program files (x86)
vidia corporation
vidia physx sdk\v2.8.1\sdks\foundation\include\NxMath.h(744) : error C4235: nonstandard extension used : ‘_asm’ keyword not supported on this architecture
thats got to be open source …right???
Still in R&D phase, but since true, progressive, procedural yet user-controllable 3D shattering is something that is not available for Maya, we are planning on making it commercial.
is that with self collisions?
What do you mean? Collision layer is set to 0 for all RB’s, yes. They are all convex.
Nima rocks!
Are there any docs on the PhysX MEL commands?
Is there a way to detect collisions between RB’s through MEL in Nima; so I can write conditionals “if collides, then do this”?
Anyone?
Is there a way to detect collisions between RB’s through MEL in Nima; so I can write conditionals “if collides, then do this”?
i am pretty sure that right now there isn’t. i posted the same question in the feeling software forums back then when they were still developing it and i got no answer. but what i found out is that all the contact data attributes are not connected yet and if queried output only 0. anyway it shouldn’t be too hard to implement, because when you turn on"visualize contact point" nima already shows you where the collisions are happening…
Hey guys I just wanna know the limit of rigid bodies in terms of number…Coz I was trying to create hughe wall fence for imploding & no. of bricks were exceeding 15-20,000 bricks. last I know when my simulation ran properly was around with 10000 rigid cubes (bricks) & now when I m trying to exceed its crashing without any error?
So I m lil curious to know are there any poly limits for nima or it depends on machine configuration? my poor machine has dual core 2.4 ghz with 2gb ram & ATI radeon X1550 512mb.
Is it good enough to run or simulate 20,000 rigid bodies all at once??
Thnxs much for d help!
Vikas,
Eager Yung Minds!
Somebody help me
I download new "NVIDIA_PhysX_for_Maya_1.0.4_for_SDK_8.06.12.exe"3.6M
BUT when I run it there was some words like that:
“There is no Maya Max Xsi installed ,you have to quit installation”
why??? Did I miss something?
And IF it runs ,should I use it in vista64 with maya2008??
I download new "NVIDIA_PhysX_for_Maya_1.0.4_for_SDK_8.06.12.exe"3.6M
BUT when I run it there was some words like that:
“There is no Maya Max Xsi installed ,you have to quit installation”
why??? Did I miss something?
And IF it can run should I use it in vista64 with maya2008?? :bowdown:
You must have Nvidia Graphic card Gforce 8000 series or newer. Or a Nvidia Ageia PhysX Card.
First install Nvidia PhysX System Software from http://developer.nvidia.com/object/physx_downloads.html
Then [Download]PhysX SDK 2.8.1 Build 13 for Windows, and install
Read the PhysX Plug-In for Autodesk Maya User Guide from http://developer.nvidia.com/object/physx_dcc_plugins.html
Install Installer for Maya 8.5 and 2008
All installation must be as a administator, right klick and run as administrator.
I saw on sourceforge that someone is working on a 2009 version of nima. I don’t think it is 64bit though. I am in contact with the developer but he is pretty vague on where its going. It sounds like he is doing this work for a game company and he wants to release it to the wider world once he is done. I cant confirm this though.
You don’t need a geforce card to run physx. In fact, nima only works in software mode. If you have a geforce 8 or higher you can run other physx or cuda based apps on that card. At work I have a quadro 1700 for my displays (64sp) and a geforce 8800gs (96sp) for cuda and phsyx. The geforce has no monitor plugged into it. It is strictly for cuda. Its cool, but I haven’t seen a big return on my $80 investment yet.
