nhmchallenge Layer01


#49

Hi guys :slight_smile:
here is todays update.
still milling on this, fair amount to go yet.
but its getting much closer. need to decide on colouring/lighting, add atmospherics, work some more on the building, touch up a little bit more sand
but its getting there :thumbsup:

let me know what you think
EDIT, i know the sand is over saturated, i’ll be fixing that up soon.


#50

My point of view the sand is too bright for this scene or the building and backround too dark.
I am waitting the next step.


#51

Hey, welcome back! :slight_smile:
This version is definitely working out better than the previous one. :thumbsup:


#52

[right]as for my point of view it is not the brightness but the saturation. maybe the light source or direction the light is coming from. try flipping the sky horizontally maybe to change the bg lighting and desaturate the sand a bit. (because unlike MarkyG’s sandy place, your atmosphere is way colder if you decide to go with that sky.)
your sky is quite grey, the building red and that sand yellow right now. it will all come together in your final colour correction and most people i know leave that to the end but sometimes it helps fixing little things like that bit by bit along the way.

[/right]


#53

I agree about colors. Desaturating the sand is going to help you out alot. very dramatic sky … nice.


#54

Thanks for th comments guys :thumbsup:

You dont know how much help they are.

here is my proposed final version, if there are no major crits it i’ll post it in the finals thread.
I’ll be getting a higher rez version up very soon as well cause photobucket resizes them and makes them (as you can see) tiny
[size=2]So check back soon for the high res :slight_smile:

Also, i just wanted to say a big [size=3]THANKYOU [size=2]to the organisers and all the great people who helped me out with comments and crits. this has been a massively steep learning curve, but i think for a first time shot at matte painting it worked out well, i look forward to doing more. So thanks guys.
[size=3]
EDIT:
new pic in post below.

[/size][/size][/size][/size]


#55

OK
A good friend of mine was kind enough to lend me some hosting so i could show the bigger res :smiley:
here it is.

and the full size (pretty big)

let me know what you think :slight_smile:

some things that have been pointed out to me and that i will try and fix up:
-at the back where the windows/walls meet the sky the edges are too crisp, need to soften them a bit.
-The dune behind the main building needs less grain/sharpness, the slope above and to the right of the pillars in the sand needs some more grain/sharpness.
-add a slight film grain.


#56

Looks like a painting. :slight_smile:


#57

…is that good or bad? lol :stuck_out_tongue:

here is an updated version. which do you guys prefer?
I’ve desaturated the sand a bit, do you think its better like this or more saturated like in the previous version?

and here is the full res

The building in the BG hs been blurred slightly, you can see it in the full res better, but also where the edges meet the sky.
Sand has been desaturated, though looking at it now i think the dust i’ve added has negated that lol :stuck_out_tongue:
I might reduce the sandy colour (dust) in the sky…
and the “gap” of sand in the middle has been redone, less grain (seeing as it far away) and the closer slope has had grain added (seeing as its closer)
they are pretty subtle lol…maybe even not noticable…


#58

nice ideea, but I think it is too flat. u can play more with your light. It would be nice to have some highlightened/darkened areas and a less uniform lit sky…maybe some volumeric lights would help here.


#59

thanks bechira

I’ve tried to give it some depth with the increasing density of sand as it gets further away, but perhaps i need to push it.
I will try what you suggested :slight_smile:


#60

I would put a light source (sun :D) on the right side of the comp just on the left of the front pillar and sunrays penetrating the windows that are in the center of the comp lighten the statue, so the rays will be from right to the left, guiding the aya more to the center of the comp (the statue)
…just my thoughts on this :wink:


#61

thanks for the feedback, great idea, i will give it a shot.

[EDIT one problem i see as i’m adding a visible sun is that it could make all the light look wrong. cause all the dunes are lit on the sides away from the BG…or do you think it would be ok?]

I did this before reading your reply though so it doesn’t take it into account.
I’ll have a go adding a sun, might have to tweak the light a bit again though.
But let me know what you think of this one in the mean time :wink: right direction?

full res


#62

I don’t know for shure how it will look like…but it needs more drama I think. Just try and see. :wink:


#63

ok :wink:
voila!

I’ll replace this with a higher res version when i friend gets back online and i can get it uploaded to his server. but for now it should be enough to see what it looks like.
I tried to make it more dramatic.


#64

hmmm…I think the sun should be more to the right (and also u can make some glow/burned edges where the sun meets a structure - it’s like contrejour), else the back part of the building should not be lit…and I was thinking to uncover the right wall more and let the light enter though pillars to lit the statue.


#65

…is that good or bad? lol :stuck_out_tongue:

Hehe! It’s good. Something about the texture of the walls puts me in mind of old oil paintings. It’s a cool effect. :thumbsup:

And you’re right - you shouldn’t be able to see the sun when the sand is lit like that. Hmmm… Unless you have 2 suns (2010? :smiley: ) but then the shadows become a headache, I guess… :slight_smile:


#66

Yeah, while i think the sun is a good idea, i think its too late for me to add it into this pic and make it work. the lighting is all wrong.
Instead i’ll play with the brightness of the bright parts of the sky. which should draw the eye in towards the back of the pic.
other than that i think this pic is pretty much done. Unless anyone has any other little bits to point out?


#67

Updated early stages:

Clean plate with extension

Full size

Final

Full size


#68

Awesome, awesome. I love the grey sky tones with the sand. Fantastic!

markg