Hi,
I made hair to my character by drawing curves and making curves dynamic. Hair doesn’t follow the mesh despite there are follicles, I don’t know why.
Then I tried to parent hair to bone, that should work too, but something strange happened. When I rotate my character’s bone, everything is ok in the viewport, but hair rotates more than it should in render view. How could this happen? I even tried to rotate hair alone (by just selecting hair and rotate) the same situation happened. I created new hair, but that didn’t work too.

nHair location problem in render
Looks like double transformations. Do you have the hair system and output curve parented under the head joint?
No, I didn’t parent curves, hair doesn’t follow curves anyway. Just hair itself is under the head joint.
The strange thing is; even if there is double transformation, wouldn’t it occur in viewport too? I couldn’t get why viewport and render are different.
Now I tried to solve the problem “hair does not follow the mesh” without parenting.
I created a new plane in the same project (far from my model), made 4 new curves, made curves dynamic, selected paint effects, “attach curves to selected curves option” is also selected. New hair occured with follicles but when I move the plane, curves and follices are following the mesh, but hair doesn’t follow them.
I did the exact same thing in a new blank project and it worked. Seems like there is something wrong with my project.
Problem solved. I exported everything, opened a new project and imported again, then I made the hair again with current curves. Now the hair is attached to mesh.