Forgive me if the answer is simple but this problem torments me for days.
I have a problem with the nHair, in particular when i create eyebrows and eyelashes with a brush of Paint effect.
Until the 2013 version I used Shave 7.0 to create the lashes and more, but the 2014 version of maya … shave is no longer compatible, and I’m learning a new workflow… with many problems
I summarize below for clarity:
- Create the eyelashes or a strand of hair from a brush “paint effect”
- Convert paint effect to curves
- I select curves and polygon on which to attack the hairs
- “Make selected curves dynamic” (attack curves and curves are checked)
at this time, when I do the tests of the simulation, if I try to move the character or animate the character, the hair move, BUT detach from the surface, as if it had a different pivot point. If i go back to the origin point the hair return correct, but as soon as I move the vertices that also influence the follicles or move the character …hair begin to give the same error.
The UV map is correct.
For testing I also created a new project as in the picture, an object, one curve, to minimize the error but the problem remains!
while if I use the curves made by hand from the EP curves tool, the problem does not arise!
I noticed that the problem appears even when I duplicate the EP curves to create mirrored lashes.
I can not create hundreds of lines manually so complex, as a brush of paint effects! :banghead: :banghead:
Do you have solutions?