not read the entire thread. kinda glossed over areas.
(ok now i have, but this is just me sticking up for texturing, cos i used to be like BAH i hate textureing )
i think the idea of a texturing mini comp would be very good for people who may not be too comfortable with the whole texturing process. it means they would have a finished model and ready made UV’s to paint over. and with a decent time frame, you could really get stuck into it and make something you are proud of and help kick start your way into be able to do textures. from personal experiance i was always scared of painting faces. i forced myself to do a few (1 being an arttest for a company) and it really helped me loosen up and feel more comfortable with tackling something like a face texture. its the purest Practise Makes Perfect situation. you just HAVE to do it.
Problem being is that it does take TIME. even the pros take a decent time to knock up a lovely texture. i find that i have to get myself in a “zone” and just go at it.
WIPS of peopls textures could help inspire and teach the less experianced.
Not every studio allows its artists to Just be modellers. its absolutly critical you learn to texture so that when it comes to getting a job, you can prove that you are well versed in the creation of a character OR weapon OR static mesh. i enjoy the whole process of polygon pushing to pixel pushing. and since i have practised both areas i have very fortunatly landed myself my first job.
One thing that annoys me a shitload on this forum is that you get billions of folk posting thier models and stuff. But never any textures (yes, i too have been guilty). that might be cool in the high poly land of 3D where u can see all details in the mesh alone. But as Neil clearly pointed out. its the textures that are the final Key to making your model awsome, and essentially a peice of game art.
man, i better go shower…
- after reading rest of thread. Yes i think something that maybe environmenty or static meshy would be cool.
for characters, how about NPC’s for a cool RPG? like pick a period of time out of some point in time that that game may be set in. maybe edwardian, egyptian, future, medieval. i dunno. Or maybe pick a soldier from a historical army. maybe an english knight, a scotch highlander, a Saracen, a japanese archer, a grenadier. Basically something from RTS games like Cossaks or Age of Empires, but turn it into a lovely 2000-5000 poly character with all the lovely trimmings or something?