Newbie101 - Any way to replace the mesh from a rigged character?


#1

Hi guys, I searched the forum for an answer and didnt really find what I wanted.

I did an animation with the biped rig. wow super easy and nice. After that I worked more on the model in another application. How I do now to just update my mesh in XSI?? Its look way more complex than other applications.

I used cage deform for a quick preview to the client yesterday but the envelope is a bit too loose, especially around the fingers. I dont wanna use that method and would prefer my new mesh to be on the bones.

There is no “replace” button like in LW?

Referenced object look complex too, its like killing a fly with a machine gun.

thanks!
XSI totally rock!


#2

That’s exactly what gator is for.
Replace object works in lw because weighting is usually largely not vertex dependent (given how shoddily their weightmap implementation was put together).

In XSI just import your new mesh and gator all properties from the old one to the new one, and it will run a spatial based transfer of them across the different topologies.


#3

Wow, look very cool. I never used GATOR but its time to give it a try! It will transfert all the rig, animation… all??

thanks for the fast reply.


#4

Ok, I did get-property-GATOR, transfered Materials… and Shape animation… and it worked like a charm! but now the playback is very sluggish… is it cause now I have 2 rigged character or I did something wrong…? maybe something I need to freeze?


#5

Aaaargh now im all confuse… if I delete the original mesh, the new mesh loose all the motions and get back to original pose. I im not transfering the rig then… why the hell its so slow?

Its work well, I mean, the new object is animated ok but im confuse about the process.


#6

GATOR is a live operator, once you run it anything you do to the original mesh transfers over, which is a pretty cool thing. That’s also why it’s sluggish right now, you’re running with a ton of overhead.
For the same reason if you delete the original the operator has nothing to look up any more.

Just freeze off the gator operator when you’re happy and done transferring and you can blast the original.

More manual reading and experimenting on simpler units will also help enormously in understanding these things :wink:


#7

Earwax, Jaco’s got the solution for you above, but in general if it makes it easier for you to understand, press 8 to open the explorer, (then press s to make sure the explorer is showing all scene objects if it’s not already), then find the target object and expand it twice to see what live operators are functioning on it (should be under Polygon Mesh).

In practice you have to freeze the target first before you delete the source object, otherwise the target will continue to update while it’s source has gone missing.


#8

It work! just freezed the Gator operator. What a wonderful software…!

Thanks for the support guys, problem fixed!!

:applause:


#9

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