newbie questions concerning wings3d


#1

Hi all!

I am very new to wings3d and have some questions:

  1. How can I texture my models?

  2. Is there a way to render the orthographic view?

Greetings, Maximilian


#2

There are a couple of ways to texture your models…
1:Select your model in body mode,and select uv mapping from the bottom of the rclick menu.
A new window should open up showing the model you had selected.
It’s a bit overkill to go into everything you can do with it here,
but basically this is where you unwrap your model inside wings.
Try rightclicking in the new window and select segment by,
and select either projection or feature detection.
You will see the model gets a whole buncha different colours.
These are your UV charts.
Then rightclick again and choose continue,
and either unfolding or projection.
Now you should see an image of your uv layout.
Rightclick again and choose create texture,and select rez of the texture and things.
now close the AutoUV window.
You should now be able to see drawn edges over the edges of your model.
Open an outliner window(Window–>Outliner),
and you should see a texture loaded called diffuse.
Rightclick on diffuse,and choose export.
Save it somewhere you’ll find it later,
open it in a painting app (I use the Gimp),
create a new layer and set the opacity so you can see the lines on the background layer through it.
Then paint your texture :slight_smile:
Now,after saving the painted texture,go back into Wings.
Go to File–>Import Image.
Choose your model in body mode again,and hit uv mapping.
Choose to edit UV coordinates.
Select the imported image in the outliner,
and drag and drop it on the AutoUV window.
Close AutoUV window…you should now see the texture in the viewport.

2:Find the picture you want to put on your model,
and import it through the import image command.
Go to Tools–>Image Snap.
It will ask you what image you want to use.
Select one from the list :slight_smile:
You should then see the image overlaid on the viewport.
Select the faces you want the texture on,
and then use the viewport navigation to position the texture.
When you’re happy with the placement of the texture,
rightclick and choose snap image from the menu.
then go Tools–>Snap Image–>Quit snap mode.
You should now see the texture on the selected faces.
Hope that helps some.

For more helpfull and better written instructions,
search this forum and the development forum for “autouv”.

As for rendering ortho views,have you tried just hitting the “O” key?
That’ll set your viewport to ortho mode.
Then just render that view.
Should work.


#3

Texturing: thanks, I am going to try that.

ortho: no, I can set the view to ortho, but if I click on render->opengl, it renders the normal view.


#4

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