Newbie Question


#1

I saw that discreet has many solutions for compositing, but never understood the difference between them. Can someone give a quick overview about the differences between inferno, flame, smoke and combustion?


#2

Flame Flint and Inferno are effectively the same only with different hardware. All are top end HardDrive based compositors which offer pretty insane performance and are designed to work in a live client session setting. They can do just about everything in one package: 3D Tracking, roto, the whole works.

Smoke is pretty much Flame but also an online NLE and conform application.

Combustion is a RAM based compositor. Layer based (like AE) although it has a node like interaction view.

FFI and Smoke cost ~$100,000 or more when you include the Stone RAID arrays.

Combustion is <$1000


#3

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