Newbie question about textures


#1

I have searched the forums, and so far cannot find an aswer to this. I have a model that i purchased through TurboSquid and i need the texture files. Currently it has the materials loaded, but when i choose to save project with assets nothing is exported, anyone know why or how i can export the currently used materials that look perfect during a render to jpg pr png?


#2

is there a tex folder with the model?
are the textures procedural?

Lee


#3

Yes, but there is only one file, and it’s .hdr…I’m not sure what I’m missing


#4

If these are native CINEMA 4D files the material might actually be made up of procedural shaders, not textures.


#5

Hmmm…so if that’s the case, can you save theses retrials out as texture maps?


#6

can you post an image?

Not sure why you would want texture maps, if you want to take the textures to another file just copy them across…

you should be able to bake the textures… though I do not use this technique so can not offer advice on that bit…

Lee


#7

the reason why is because i am wanting to take the 3D model into After Effects to Element 3D. It comes in as a native C4D file, but you have to re-attache the texture maps. And this does not have any.

If i upload it, would someone mind looking at it?

It’s a $50 model, that i said it had textures, but ir has an .HDR file, so i would really love to be able to use the model.

Thanks!


#8

can you post a rendered image??

Lee


#9

Just use Cineware :slight_smile:


#10

Here is the render


#11

Just use Cineware

I would, except Element 3D specifically needs the texture map jpg’s or png’s to add the material to the object once imported…I have never used cineware, looking into it now. I will check to see if it does the same thing.


#12

Cineware has just been announced on NAB, it isn’t available yet. It should do the trick though.
Afaik 3D Elements can load C4D files directly using Melange, just make sure to enable the Melange option in the prefs before saving the scene.
This does not help with procedural materials though, you need to bake those first.
Cheers
Björn


#13

Cineware isn’t even available yet, correct?


#14

Cineware has just been announced on NAB, it isn’t available yet. It should do the trick though.
Afaik 3D Elements can load C4D files directly using Melange, just make sure to enable the Melange option in the prefs before saving the scene.
This does not help with procedural materials though, you need to bake those first.
Cheers
Björn

Thanks Björn! I do have “save for Melange” checked. But i think where i am losing it is the “baking” process. I am watching a lot of tutorials, and reading a lot, but i guess i am not getting how to get a correct “texture” out of the materials. I have read up and learned about the UV Unwrapping and for some reason it coes out really strange when i try that method.
Any links to point me in the right direction on how to "bake those textures correctly?

Thanks again!


#15

yeah, sorry for my ironic comment. Cineware is not available jet. but if it is this would be the way to go for such a shaded object. procedual shaders and even transparent objects with refractions can not be transfered by any fileformat from one aplication to another as far as i know. (cineware will work in such a case that why i mentioned it)


#16

well the way that Element 3D works is that you can add a Diffuse,specular,reflection,illumination,normal bump, occlusion and environment. I have seen other people do it. I am just learning though and am not sure how to get those across.


#17

If that diamond is your object… it’s defined through transparency, fresnel, interior reflectivity, refraction index, absorption… I don’t see any of these in your list above. I don’t know the first thing about Element 3D, but you need to recreate transparency effects somehow.


#18

The transparency is going to be a bit challenging as Element 3d uses an Open GL engine, and doesn’t do things like index of refraction like Cinema’s native renderer. I would bring in the object, and apply a base texture with your reflection map (but feel free to try others), a high degree of reflectivity, and then fool with the fresnel and fresnel bias settings of the shader you create. This will let your reflectivity have “falloff”, meaning your object can be more or less reflective at certain angles. It may not be entirely realistic, but you don’t need it to look perfectly real, right? It just needs to look good.

Objects like diamonds are defined heavily by the reflection of their environment and their transparency, although your example pic does not look too transparent (which is OK). Give the diamond something good looking to reflect! The environment/refelection map is going to be key.

On top of that, you could add glow (in the Element 3d layer’s effects controls) with some chromatic diffraction.

The “beyond the basics” video on video copilot’s site explains how to work the shaders pretty well, while covering reflection and fresnel.
http://www.videocopilot.net/help/element/tutorial/basic/in_depth_overview/

Here is the part of the manual detailing the materials:
http://www.videocopilot.net/help/element/help_files/#working-with-materials

The 1.5 update section of the manual details the glow and settings:
http://www.videocopilot.net/help/element/help_files/#v15update

And lastly, don’t bring in massive environment maps. Optimize them before bringing them in to maximize perfomance and rendering speed:
http://www.videocopilot.net/help/element/help_files/#optimizing-performance-and-rendering


#19

WOW Venkman! Thanks a bunch! that is awesome! i will try that out right now! You are right, it doesn’t need to look too real, just good. It was primarily the reflection that i wasn’t getting from different angels etc.

Thanks again everyone, i will let you know how it turns out after the first run!


#20

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