Hi everyone, how are you all?
I have been looking into on a particular way on how to rig a head for Facial movement and animation (motion capture primarily) using the Bones system.
I have decent knowledge on how to use and do basic rigging in 3ds max, but I was hoping to do something very much like this:
http://www.youtube.com/watch?v=qiGw0B5UUxs
and this:
http://nemirc.files.wordpress.com/2012/12/img2.jpg
I have seen this and exact rigging systems been done for Maya, Blender and Softimage but Never for 3ds max, no-one seems to have done this exact kind of rigging for the software. In some examples as well (like in the YouTube video), the use of Dummies are used either in conjunction or not with the bones in the mesh.
My main problem is how do I got about making this exactly?
I have tried this many times with simple geo shapes and (stretchy) bones, but never could I get it skinned correctly due to the joints at the end of each bone, positioning them in the mesh or even know if I am doing it correct in the first place 
I have looked everywhere and there are some who has done it but I have no idea how they started off with it (or got the knowledge to do so). I would really appreciate it if someone can on this matter or just give me some pointers on where to begin.
Look forward hearing from you wonderful lot! 






