NEW weekly tut and tool thread !


#61

Has anyone tried this new vidéo from Luckazs Pazur Absolute God of Lightwave ???
http://www.forum3d.kom-net.pl/f3dftp.php?id=191

translation here:
note: Seems this video is now unavailable. Perhaps try again later.

Lukasz Pazera wrote in with news of a video that demonstrates his new, well, let’s let him tell you about it:

“I’ve just done a simple avi demonstrating new Bolo Rig that was done with new [7.5] functions in mind. The rig is based on custom objects and sliders, works fully with Motion Mixer2 and is designed the way You don’t need neither Schematic nor any other Panel to do rig elements’ selections while animating. All controls can be reached directly in viewports.”
12MB file is here:


#62

And if someone couls post his official web site and famous REF website, cause I lost my links…

Also the autocharacter setup link…

And if someone has skills to explain some of the process, or simply speak about it, I’d be interested in…

Cheers…


#63

Found, thanx Chewey
http://www.pazur.3d.pl/


#64

Kaiser_Sose>

gMil is a plugin surface shader for LW that simulates radiosity based on you backdrop (can be color, gradient or image) All it does is darken areas that recede, your nooks and crannies. It has options that lets you grab color from the backdrop. Cause with radiosity all kinds of things are reflected and color is one of them.

In the paper I wrote I ended up basically say’n that its good because you can add the “radiosity look” to a selected amount of objects. Also it can work as a dirt shader. Kinda reminds me as dirty reyes. If you compare the render-times from the preliminary bg radiosity render its not really worth it if you consider it a fake radiosity render, because its not all that fast. In my opinion, simulated effects should take less then half the render time that a true effect would. So if you think of it as just a dirt shader its use and value will seam a lot greater.

Minus> yeah gir rulez! I had to redo my model acouple times also.

-Sama


#65

hi

gMil is a free plugin? where can I download it?

thanks!


#66

LW 7.5 comes with its. Its a surface shader.

-Sama


#67

:shrug:


#68

Clever :slight_smile:


#69

can’t see the last picture of the tutorial


#70

Just a note. this file that was once unobtainable is downloadable now. Just downloaded it.

http://www.forum3d.kom-net.pl/f3dftp.php?id=191

Quote
“I’ve just done a simple avi demonstrating new Bolo Rig that was done with new [7.5] functions in mind. The rig is based on custom objects and sliders, works fully with Motion Mixer2 and is designed the way You don’t need neither Schematic nor any other Panel to do rig elements’ selections while animating. All controls can be reached directly in viewports.”
12MB file is here:

EDIT - after downloading NOTE THAT THIS FILE WAS CORRUPT WHEN I TRIED TO PLAY IT.


#71

Geat tut DRM,
really a nice tip…
I am currently finishing a head, afterward,
i will maybe make a tut on it, if someone is interested…
Here is the image…
Bye.


#72

Ryu, let come that tutorial.:bounce:


#73

Yup,

A nice easy to follow tutorial would be great


#74

Can always use a tut on head modeling.
Especially with such a great character face!


#75

http://www1.plala.or.jp/Otsuka/graphics/plugins/POINTFIT.HTML

Might wanna try this plugin for wraping stuff, too.


#76

i saw a tutorial online that showed how to control the rotation of an arm with one null…and also how to make all the digits of a finger rotate with one null

i can’t remember where it was…has anyone else seen it?

thanks


#77

browsing through the links posted here… in 10 minutes I have learned tons. thanks all for sharing!! :slight_smile:

a question I have. when animating. is there a way/plugin to use your mouse/pad as a source for motion capture in lightwave?


#78

It’s pretty easy to control the arm with a single null trev. The easiest way is to add a null and use the follower to link various rotational channels of the arm to the null.

I have personally used a null at the shoulder to control heading and pitch at the shoulder and humerous and bank to bend the elbow while having another null at the wrist controlling bank of the entire arm, and wrist with the bank and heading and pitch was controlled by heading and pitch of the null.

Fingers, well that’s what sliders are for! :slight_smile:

either way the entire arm and wrist was is controlled by two nulls following the world positions of the various bones they are controlling for asthetic positioning. Makes life a heck of alot easier!

:beer:


#79

thanks for the tip jonathan…i was also interested in that link because whoever it was that made the tutorial sounded like they were going to keep making new ones, as well.


#80

I think the tutorial is at www.digitalberet.com. he has a great setup.

I adopted this setup and it is awesome. He targets the shoulder to the null and uses the bank axis to bend the elbow. I furthered adapted it to my uses by using the heading and pitch for wrist heading and pitch and since arm’s bank is limited, I use a constrained scale x and y channels of the null for bank of shoulder and bank of wrist. Everything I need controlled from a single null.

:beer: