I’m just kidding and sneaking in a little commercial 
Yeah, I came up with a pretty crazy 2d plugin that does 3d rendering of depth images pretty much in realtime with direct and point lights with shadows (even soft shadows), environment illumination and reflection, full shading (where I figured out the ratio between glossiness, specularity and the light size), transparency with refraction and full on caustix projected in different ways (except on itself). Then Philipp (www.frischluft.com) joined in to take it to the next level in many ways…it’s absolutely crazy and already caused some noise around. It does way more than just that and besides “photoreal” like rendering it is also totally stunning for wicked NPR style rendering, normal image treatment and wicked effects. I’ve rendered the image that’s going to be in Expose 4 with it. The plugin is called “ZbornToy” and carefully tries to imply it’s use in connection with Zbrush. The alpha depth factor is lined up exactly! So you just type it in and on goes the show…totally fun, but also a really curious outlook for the future.
We’ve already been talking about taking the concept into messiah as well to do some surprising things, but since it’s right now priority to focus more on backtracking old issues and solving all of them to ramp up the animation section and fulfill some other age-old promisses (as you sure remember and gave up on…hehe…and we don’t and won’t as far as we can)…we have to put the ZbToy internalization a bit on the backburner.
No, man, I appreciated your joke…kinda cute. But it makes me seem that much more like a prima-donna…as if I could defend myself against that anyway. 
No worries! :buttrock:

Taron



