I think: yep.
New versions 2.4b are up!
Sorry, but just stumbled upon another of those old super-buggers that I miss 100 times a day when trying to work in messiah:
- A shortcut to fit the view the mouse is over to the scene. (“A” in XSI)
- A shortcut to fit the view the mouse is over to the selected object. (“F” in XSI)
I also miss the option to directly navigate the camera like a perspective view and having the camera adjust accordingly - so much faster and way more intuitive than fiddling with the editsphere in camera view… 
Cheers,
I would vote for a site (that might be only available to customers) where we have a bugtracker available. That way we can see if a bug is already known and what priority it is. And stuff doesn’t get buried in deep forum threads. Hard for anyone (especially the developers) to find again and even harder to see if you didn’t read the forum in a week and the thread is already a few pages on the back.
Oh and of course instead of having thousands of threads that go like “I want this and that” we have a nice clean overview of feature requests and could vote for them instead. That way it would also get more clear what we, the customers and users want most. And not only who might be the loudest (and probably most nagging).
What do you think?
I could set this up. Providing someone gave a website/space. Would be fairly simple to do, since not much “design” would be required. It could be a big advantage, because we could post up the feature requests there and provide our own priority, then pmg could sort it out quickly…rather than browsing the threads and writing it down on the nearest stickie note. Though I’d hope that even if we did this that people would still post and share ideas here. Thats the only negative I see about that.
i like the bug/feature request tracker. i do remember this being mentioned before too. im all for it. i think that if PMG does create a user forum, maybe that should be one of the sections.
i like the bug/feature request tracker. i do remember this being mentioned before too. im all for it. i think that if PMG does create a user forum, maybe that should be one of the sections.
I don’t know that a user forum is a good idea or not. I’m kind of iffy. The community isn’t LARGE so two forums seems pointless at this point.
I could donate space.
That would be great, but what domain name would we use? And wouldn’t it be a good idea to have pmg support?
Zoogono and meesiah websites both seem more logical than mine. Also the yahoo list has been suggested - but I think a php site is kind of important here.
Just let me know.
[QUOTE=ThomasHelzle]…
I also miss the option to directly navigate the camera like a perspective view and having the camera adjust accordingly - so much faster and way more intuitive than fiddling with the editsphere in camera view… 
… [QUOTE]
Second that! Also second the point made earlier by Thomas on communication - keep it open, even on a lower level but don’t let it die away completely - makes me worry!
OK, this is my all time number one and I really beg for it:
I just had another case where messiah crashed while saving. Now a scene I worked on for a hour is broken…
CAN WE PLEASE FINALLY HAVE A SAVE SAVE!!!
Writing to a temporary file first, then rename the old one to .bak, and then rename the temporary one to the correct file name? This way, there is always a valid scene.
I have “crash while saving” with messiah quite regularly (not once with any other software I use) so please please please make this simple modification and save me some hair… :banghead: :banghead: :banghead: :banghead:
Shit, now I can start again.
Thanks for listening. :bowdown:
I also miss the option to directly navigate the camera like a perspective view and having the camera adjust accordingly - so much faster and way more intuitive than fiddling with the editsphere in camera view…
I kind of like the edit sphere in camera view…hmm.
Ever tried to move around an object to find the perfect view?
Very tedious in messiah…
:bowdown:
Another one: I just realised while preparing content for TLHPro that there is not way to work on animated materials channels with the key edit functions. Am I missing something?
Can this be enabled?
Thank you! ![]()
How weired, I’ve just talked about that with David Maas!? Hmmm… :hmm:
Well, it’s an odd thing, because switching to the edit tab is unfortunately switching away from the render tab, which then automatically has another object selected. Sounds like we’d have to change a part of the foundation of it all, or find some nifty alternative. I could imagine a shortcut to activating the distort tool in the motiongraph, but that wouldn’t bring up the interface…argh…I dunno, yet. I guess we’ll have to talk about it. Sounds tricky to me right off the bet, but I 100% agree! :argh:
Do you remember why it crashed during save, by the way? I havn’t had that happen in many years…very strange stuff. Well, then again, I havn’t been running into them recently anyway…must be avoiding them involuntarily…hehe…subconsciously, or so. Still, what was the “most exotic” thing in that scene that did that? Might help tracking it down. Also the new autosave might make all of these things less dramatic!
I like the idea of getting more auto-center functions back into the mix. List and Viewport and DopeSheet! Anything Motiongraph related is still on the more intense side, but the rest…well…shouldn’t be too brutal. 
Navigating with the upper right buttons for camera…hmm…could just be some armature thing. Must be super easy to write and I believe it wouldn’t have to be internal, what do you think? I like the idea, though! I actually don’t like the armatures in the upper left corner of the viewport…I’d gladly see those replaced, hehehe…but that’s just me. Everyone has preferences, but the good news is, that a lot of those can be customized already!
BUG TRACKER! YES, absolutely, when I came back to online-betalist-life (lesser of a resurrection than a rebirth, actually) it only took a few posts to get that thought back up and alive! Eventually we’ll have such a thing running ourselves, because it’s just too damn convenient, but if Brian wants to set something up already, it would definitely be something nice. We’d only have to find a way to keep it orderly and it most certainly needs additional functions to manage such a list. Often reports are doubled under different labels and such. But, yeah, it’s a known idea that we fully support! ![]()
Hmmm…wonder why I didn’t get any notification about these new posts into my email…gotta check if new spam filters block them…I was already wondering about the long silence…hahaha…illusions! GREAT! :bounce:
Alright, I really like what’s going on here. Yes, priorities we have, don’t worry about that, but we have to organize them according to our path instead of bouncing around more than we’d need to. It’s a wild bouncing anyway, hehe, but some things lead to other things and so forth. Plus, every user certainly is having his own special priorities, so ultimatively it’s all based on both logic and public demand as a lead:
A - bug fixing
B - workflow streamlining
C - fancy feature requests, great ideas that are easy to implement
D - great ideas that are hard to implement, giantically complicated improvements, little but cool gimmiks
E - sleeping
There! 
Thanx you guys, what a roll! ![]()
I could imagine such a solution for the animation key editor as well. I’ve never liked switching over to the edit-ghetto…
Grooovy!
Yes, Edit mode ghetto is a good name for it >LOL<
Key/Frame Editing -> Belongs under Customise, since it is preferences.
The other three belong on the animate Tab, but there is no tools…
Hm. For a long time I felt that for some tools, flying interfaces would be better than the static Tab idea.
Opening the Distort/Copy/Transform Key Range Tools with a shortcut from wherever you are would feel way more natural to me and would work for materials too.
The same goes for Search and Replace -> Open it in Animate Tab and S&R Objects, Open it in Command Tab and S&R Expression-Text.
Or the scene comments tool -> I would have loved to use it for my sample scenes, but it is buried too deep in Setup. I maybe could have used Armatures…
And then replace the Edit Tab with Develop
Any news on that one?
The view-Armatures are the first thing I disable when I install a new version, just after I deleted the script-textures 
Well, I don’t know how those camera-Armatures would react - The main thing is, that in XSI you can navigate around the centre of your view very naturally - equal if you are looking through a camera or a perspective view. You never even think about it 
Download a 30 Day demo here:
http://www.softimage.com/downloads/default.aspx?downloadid=1 :twisted: 
Hold the S key down to navigate with the three mouse buttons…
The crash was very unexpected - I don’t have many crashes nowadays. Sorry if it sounded that way. But if you work through a series of scenes like I did with the content for TLHPro yesterday, do little corrections, save, open another, sooner or later messiah dies.
I still have the feeling that deleting many materials has to do with it, but I’m not sure.
The scene it writes just ends where the crash occurs in a rather random place.
BTW: That old bug with the focus jumping the the next material in the list if you are deleting certain nodes would be very nice to get rid of too… :bowdown:
Is the script editor working for anyone? Here it is completely broken…
Thank you very much! :bowdown:
In XSI we can position the camera freely (as the Lights also) because they have an “IK” Chain to them setup automatically, yes it an amazing and very natural way of position things, no select Z axis, move it, then Y axis, move it, just go to the Camera/Light view and Position it as we want using the same Controls we use to navigate in our 3d viewports 
Regarding the UI, i kinda second Thomas, either being floating windows or at least a way for us to change the interface at our will.
Some time ago i made this mockup in Photoshop to show how i would like the Messiah Graph Editor to display, since right now i think everything is so far away that it´s not even fun to “hunt” for the stuff, it breaks concentration on Animation IMO, in case u havent seen it Taron, here it is:
Another one of those “little” things:
Can we have command line loading of scenes?
Not only would it be great to be able to load messiah by doubleclicking on a .fxs or .mpj file in windows explorer, but also for the development of plugins, it would be cool to load messiah directly with a test scene from the IDE.
I already have created some workarounds, but wonder if this would be possible to implement.
Thank you very much! ![]()
We’ve been talking about that one for years now, too, and maybe now is the time to finally make this work, too. Looking at all the things we are making to work these days I wouldn’t be surprised, if we finally got around doing it. You bet we’re making it the topic now! ![]()
And, no need to argue about it, because it’s damn clear. I just don’t know what’s involved, yet. But, yeah, great, great reminder!
But you are not going to focus on that now because you are working on the tutorials, right?!!!
Right?