New Tutorial: Photogrammetry with Substance/Zbrush


Hey folks, this is a well packed tutorial showcasing the future of photo-real texturing using Photogrammetry and procedural workflows.

Very beneficial to all in modeling and texturing.


Awesome, I was just looking for a tutorial like this. Think I’ll give it a try once summer school ends and I have a bit more time to try it out :slight_smile:


Also I was wondering how important reality capture is to your pipeline, or would a similar program like Agisoft Photoscan work as well as long as I follow the main Ideas you show if reality capture?