New Tutorial: Photogrammetry with Substance/Zbrush


Hey folks, this is a well packed tutorial showcasing the future of photo-real texturing using Photogrammetry and procedural workflows.

Very beneficial to all in modeling and texturing.


Awesome, I was just looking for a tutorial like this. Think I’ll give it a try once summer school ends and I have a bit more time to try it out :slight_smile:


Also I was wondering how important reality capture is to your pipeline, or would a similar program like Agisoft Photoscan work as well as long as I follow the main Ideas you show if reality capture?


Photoscan seems to be too slow and doesn’t resolve holes and occluded areas very well. Everyones gone over to Reality Capture. Takes minutes (not hours) to resolve the mesh.