Nice work Cristobal…
This is a common technique used in previs circles to help keep the poly count down. In Maya, I typically use particles sprinkled across the terrain floor and those particles are turned into Sprites that constantly face the camera. However, I used a similar techinque to yours in EIAS on an ESPN spot…however, instead of reorienting the trees on the fly to always face camera, I simply took two snapshots per tree and made those billboards intersect each other at 90 degrees. This makes the indivdiual tree look fuller and when combined with a little motion blur, you can get the look of a full tree without the sense of it reorienting to the camera’s position.
As seen here:
http://forums.cgsociety.org/attachment.php?attachmentid=89280
And this doesn’t have the benefit of leaves to help hide things.