Good day all.
I’m eager to learn rigging, both the fundamentals and building rigs with the tools within Maya, and via Python scripting. So far I’ve been using the following Pluralsight link: Rigging Quadrupeds in Maya
It seems really good (it uses what is called a flexi rig, giving you lots of movement control of the spine), but the problem is I’m not sure what the best way to build rigs is anyhow. I’m a grad program for 3D, and thus am looking more for "this is how the industry (gaming and/or film) does it, rather than something that is good for a hobbyist but people looking to hire would cringe at, lol.
Classmates have mentioned Lynda, which I’ve used but once again question if that is the best sight. There are so many sites, and YouTube videos these days, it’s getting harder to find the good stuff through all the stuff you should just ignore. Another seemingly good prospect is Quadruped Rigging 101 at Manoanim website.
Any help on finding really good tutorials would be great. I’ll pour hours and days into this stuff as I love it, even Python! Yet I want to make sure that time isn’t wasted by learning the wrong stuff.