It’s close to realtime. It shows modeling of the mouth(better than last video), nose, and eyes.
These are basic forms, not complete, but a good way to get your volumes and topology. Shapes are still a bit stylized.
Aspect : 640X512
Size : 30.8MB
Format : QuickTime
Codec : Sorenson 3[/B]
BMIRRORS(We all got hammered…need help):
Let me know if you have any questions, comments, etc.
I hope this one is a good bit better than the last.
[B][EDIT]: To answer a few recurring questions:
- The lighting setup I used in the tut is one I created a while back to provide fast but pretty lighting to make things look cooler than they are so that would be more inspired to keep modeling. It’s a bunch of omnis and a spot. The lighting has “ignore extents” on so that it does’nt get in the way, and then when I import it, I just globally hide all lights. You can toggle their display on and off in the viewport by use the keyboard shortcut “ctrl-l”. I’ve zipped up the file and hosted it on my site. You can get it here:
- The script tools I have docked on the left side of my screen are:
Polymagus 2.0 beta
All available at:
You can also get the TubeCap script from my site here:
Don’t forget, that tubecap primative is just the cap of a tube, so you can make them yourselves without it.