@Eric - I was reading your description on this future feature “We can give location-specific damage, with wholly-artist-controlled damage states/transitions. Think of a future hack-and-slash game where you can really do visible --and unique-- damage to the zombies, based on where your weapon hits them, and how hard it hits. Even which side if the weapon… the flat of a blade vs. the sharp edge vs. the point.”
It reminded me of a suggestion I had made for a texture design tool some time back. I had been tossing ideas with someone who makes 3ds max plugins and thought it would be good to be able to create a model of a medieval castle door for example and be able to select axes, swords, fire, bullets etc and scar the door and be able to export the texture with any maps. If people could define tools like hammers, chisel etc and how the material reacts as far as hardness etc it could be a good way to make some interactive texture design -for example create a plaster wall, add several layers -burned, rotted, wires and pipes etc and then use your tools/weapons to ‘sculpt’ it realistically and export your texture. Figure it would be easier to create more 3D looking 2D textures than by standard 2D drawing programs or even easier than trying to model all those layers by pushing verts etc
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