new problem, now fatal error whenever I import to Maya


#1

So now whenever I import a highres model from mudbox back in to maya, maya crashes.

It says: “fatal error, attempting to save to…” and then, "maya application has stopped working.

Could it be my computer is to slow to handle so many faces in maya? Or am I supposed to do something from mudbox before exporting back in to maya, to make it not so high res or something? My comp is a gateway laptop with 2.1 ghz, and 8800 graphics. Think it’s the comp or what the hell is this???

Thanks a bunch, hope that makes sense to somebody.


#2

how much poly…?
you cant import more than ~2mio poly in maya, on a 32bit machine, in one piece…
you have to render a displacement or normalmap in mudbox…
and use this on the low or midres mesh…

take a look at ashes tutorial…
http://www.pixelcg.com/blog/?p=124


#3

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