So now whenever I import a highres model from mudbox back in to maya, maya crashes.
It says: “fatal error, attempting to save to…” and then, "maya application has stopped working.
Could it be my computer is to slow to handle so many faces in maya? Or am I supposed to do something from mudbox before exporting back in to maya, to make it not so high res or something? My comp is a gateway laptop with 2.1 ghz, and 8800 graphics. Think it’s the comp or what the hell is this???
Thanks a bunch, hope that makes sense to somebody.