Mike…
As I mentioned earlier…my words are not EITG’s final policies and I realize that nobody likes speculation or hearsay. However, its not my intentions to fool anyone or lead them on a wild goose chase. In the past, many EIAS users complained that there was no flow of information coming from the company and that users didn’t have a “voice” with the company. As a member of the EI advisory board, I try to talk to Brad as often as possible and provide him with feedback from the actions EITG is taking in its product line. Let me assure you that the company is listening. Quite intently actually. Does EITG still have a little air of secrecy? Sure. Some things I know, somethings I don’t, and some I’m asked not to discuss. For example, I do not know the details about “Kryponite” at all.
Now… when I talked to Brad at EITG about EIM’s potential return we tried to discuss what alterations were necessary to help bring about a more effective product. As you can imagine, there’s alot to be done first. The first goals will be updating the ASICs kernel and updating the framework for universal binary. I suggested that some sort of UV texturing tool also be included in the first “reiteration” and he stated he’d give it consideration.
Since we currently have no vertex editing capabilities within Animator, a UV texture editor within EIM makes considerably more sense. Especially if EITG intends to sell Modeler as a standalone product with Camera one day. As long as Animator’s UV reading functions are optimized, there may be no need to install UV editing within Animator. However, the intended release date for EIM2 is March 2008. That doesn’t leave a lot of time for Kishore to do alot in the first release. So I expect EIM2 will continue to follow its own separate upgrade path. There is talk about multiprocessor support too.
We also talked about the “bridge”. Initially this bridge idea was to provide a method to better link Animator to EIM similar to the manner Lightwave uses HUB to talk to its modeler. This kind of “link” would update the structural and positional information of the object in Animator. Kind of like a “live” referencing.
Now… just thinking logically…and this is my opinion… if EIM2 possess a new framework, one day I could see it coming into its own animation capabilities. Given Animator’s age, it maybe the logical thing to do. Its the model Luxology is using with Modo. It makes sense here too. But I can’t see that happening in the near future. Its gonna take time. The question on everyone’s mind is what will we do in the meantime. This is what v8 is all about.
EITG has to plan this correctly in order to pull this off. What they need is continual feedback from their users. This is why I facilitate these kinds of discussions. My goal isn’t to mislead or misinform, but try to realize I am not the final source. If you’re still uncomfortable with not knowing 100% then I’m afraid you’re out of luck. We all know EITG hasn’t had the greatest track record informing their user base on development. Hopefully that’s changing. I think they’re getting better at it.
