New plugin online


#1

I have put now my new free midi plugin for A:M V10.5b and higher online.
This plugin can steer any propertie from a model/light (and so one) in a chor or a action with a midifile (format0 and 1 supportet)

You can find the plugin, description and samples at http://www.sgross.com/plugins/

(look at Midi, the last added plugin)

Kind Regards
Steffen


#2

Thanks Steffen

It’s great.

Polou


#3

Originally posted by sgross
[B]I have put now my new free midi plugin for A:M V10.5b and higher online.
This plugin can steer any propertie from a model/light (and so one) in a chor or a action with a midifile (format0 and 1 supportet)

You can find the plugin, description and samples at http://www.sgross.com/plugins/

(look at Midi, the last added plugin)

Kind Regards
Steffen [/B]

All I can say is if this works the way I’m hoping it does, this opens up the possibility for pupet systems to be used with A:M. This could be a very cool A:M plug-in.


#4

Try it :slight_smile:

Now i have it renamed to midifile, because there is a second midi plugin now online.
with the second (midicontrol) , you can drive poses with your midikeyboard direct.

Kind Regards Steffen


#5

both very cool plugins but the inevitable question - any chance of a mac version?


#6

Sorry a mac version can not come from me. I don’t have a mac . And i think Ken had at this time enough todo with porting A:M to OSX .

Kind Regards
Steffen


#7

Any chance that you can whip up a HDRI or rendering in passes plug in? :sunglasses: Your plug ins are fantastic-have them all!!!:thumbsup:


#8

HDRI
I think, at this time it is not possible with a:m, Yves had described why in the a:m list.

Render in Passes
I will show , but it can last some time, because my holiday has ended last monday , and my job eat most of my time . Programming is only my hobby …
Have it set on the todo list:-)

Kind Regards
Steffen


#9

Thanks Steffen! That would be great-I use After Effects alot and this would make things so much easier for me. 8)
:thumbsup:


#10

Originally posted by sgross
HDRI
I think, at this time it is not possible with a:m, Yves had described why in the a:m list.

The reason a real HDRI plugin is not possible is because HDRI requires High Dynamic Range bitmaps meaning that each color channel have way much more than 256 values as it is the case with normal bitmaps. A real HDRI would need to have the HDR bitmap data integrated in A:M and then a plugin would probably not be necessary. Don’t underestimate the implications of integrating HDRI in A:M. It is not just a simple issue of reading in the file since simply reading the file and converting it to standard bitmap data would loose the HDRI data. There is much more than simply reading the file in involved here.

Real HDRI is related to GI too and would need to be integrated with the current Photon Mapping implementation or at least with the final gathering step.

A possible plugin be a material HDRI environment mapping. This way the plugin could read a HDR file and compute an environment map. But that is far from true HDRI because of the missing interreflection, the missing indirect illumination and the environment mapping idiosyncrasies. Also, the HDR maps need to be manually pre-blurred in order to simulate dull surfaces. This technique have been used in the past in feature films (I think it was the first Jurasic Park) but with a lot of care and compositing.

I’ve been toying with the idea of a HDRI shader pluging for several months now. It would have to rely on several tricks that would need to be setup in the scene like a light positionned at camera position and a null object used to orient the virtual HDRI sky. But it would not work with reflective objects and the camera light would cause some illumination problems.

In short, developing a HDRI plugin is far from being a trivial task.

Yves Poissant


#11

Do you think its worth trying to get into AM? Ive seen stuff done by LW and C4d and the images look great. The artist all say its such a great way to get certain realsitic looks without the huge render times. But is there a way to fake hdri?


#12

Originally posted by binder3d
Do you think its worth trying to get into AM? Ive seen stuff done by LW and C4d and the images look great. The artist all say its such a great way to get certain realsitic looks without the huge render times. But is there a way to fake hdri?

Well you could do image based lighting. This isn’t HDRI, but it’s the part of HDRI that alot of people think is HDRI. HDRI is a format that gives an image extra unseen data for use in image adjustment and film output among other things. The idea is to preserve the fidelity of an image so if you adjust things like it’s brightness and contrast levels the image doesn’t clip like a normal image will. This means you can post adjust the image to a very extram degree and it will not blow out it’s highlights or shadow areas. To implament HDRI, as Yves has stated, is not a task that can be achieved to my knowledge with the current A:M SKD as a 3rd party plug-in; however, Image based lighting, which is often used in HDRI images, is quite possible to do in A:M. In fact there was a plug-in called skylight for A:M for the PC that alowed you to use images to tint the lights for this purpose. It still can be found at eggprops http://www.eggprops.com/ ,but there is another program that is comming out called Skycast that was designed to take advantage of multipass in A:M 10.5 to achieve the same kind of effects. It’s not available yet, but is supposed to be released in the near future. I personaly would wait for this as it should keep the render times down alot more than skylight did.


#13

As another alternative, you could also use one of the skylight rigs that I have on my site and use images mapped onto a transparent skydome. This technique not only allows you to light according to an image but also to a movie. And it works with v10.5 too.

See: http://www.ypoart.com/tutorials/skylights-intro.htm fot the skylights and see: http://www.ypoart.com/tutorials/skylights-advanced.htm for a discussion of this image mapped skydomes.

Yves Poissant


#14

Originally posted by sgross
[B]Try it :slight_smile:

Now i have it renamed to midifile, because there is a second midi plugin now online.
with the second (midicontrol) , you can drive poses with your midikeyboard direct.

Kind Regards Steffen [/B]

moin,
sach mal, wo kann man dieses (midicontrol) denn bekommen. weisst du evtl. ob man damit poses ueber mididevices direct steuern und AUFNEHMEN kann? Ich werd dich auf am-user nochmal anhauen. mein englisch rockt leider nicht so richtig.

where can i get this (midicontrol) and is it possible to record poseaktions direct into my aktions by using mididevices? and I’m curious, do you know if and how it works with more than one character and more than one aktion?


#15

midicontrol :beer:

BIG THX @ steffen :applause:

should work with any standard midi-controller
pose-values are recorded into the action
don’t know if it works with action objects too
didn’t do any tests with those


#16

ja, hab auch gerade gesehen, dass ā€œmidicontrolā€ ebenfalls von unserem steffen ist. war mir erst garnicht aufgefallen. :eek:

BIG UP!!!
:smiley:


#17

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