NEW PIN-UP: POPBOT: Cornell and Kitty


#42

Not liking the set at all. The robot is kinda cool. The render time was rediculous for a scene like this tho. And the lighting, well… nice radiosity render. I would have been really impressed if you did it yourself tho. Still a pretty good little render tho.


#43

Wow cool work! I looked at your webpage as well and wondered if you were going to be at Comic-Con this year.

remcv8


#44

168!! Well it’s a beautiful job. Look very much Painted


#45

it kinda reminds me of SCUD, that zany akimbo gunman robot.

although this one is fatter.


#46

Very nice work Patrick. It’s about time we saw some AM work on the front page.


#47

Congrats! Could you post some wires? Is the model rigged or modeled for the pose? I am not familiar with this comic books but the image has a nice mood. There are some artefacts from the rendering but I am sure you can improve that if you want. The ideea is what matters and I am sure that you have the skills :slight_smile: !

Tschus
gagiu


#48

Very, very, very good work!!!


#49

Wow! I go away for a while and…wow!! I apologize for not getting on here sooner, I kinda forgot I posted this image on this board :rolleyes:

I will go through the posts tomorrow and try to answer some questions and post some wires, etc.

I’ll be back in the morning (California time, that is)

:applause:

  • patrick j. clarke

#50

Very nice! I like the hint of an emergency exit sign. Great overall composition as well. I also really like the detail in the dirt around the joints and eye sockets.


#51

Here’s a close-up of the cat. I was going to use hair for the cat, and had the hair system in place and it was looking good outside the Radiosity scene. Until I hit render for a test. I think it’d still be rendering today! Hair and Radiosity at this size (2K x 3K) wasn’t getting me where I wanted to be. Kind of hipocritical, but that was a short-cut I did allow myself to take.

So I created more of a velvety shader, and applied a photoshop “hair” texture. After the render, I DID take it into Photoshop and “fuzz” out the edges of the cat to create fur.

My intention was to keep the cat small in the image, but draw your eye to it. Especially since I was wanting this image to be poster size. I wanted all this largeness around the cat. Kitty is the “star” of the Popbot comic, and I’ve always loved that he is this tiny thing.

to Ephesus: The tip of my cat’s tail is actually grey. Maybe that’s the “shadow” that you see? I struggled with that area of the scene…the grey of the tail kept on blending into the door at the end of the hall. But at full rez, I think it pulls through.

REFLECTIONS of KITTY ON THE FLOOR:
The floor only has Blended Relfections at 5%. Not really enough to tame the cat down, but the bright reflection on the floor doesn’t bother me too much, but yeah, it’s definately bright. It might be one of the things I would change if I had to do it again, but I kinda like the attention it brings to the cat.

More answers and pictures (wires) soon!

  • pjc

#52

I wish I could take credit for the guts, but that’s all Ash Wood and his great book, Pop-bot, from IDW. I think you guys are dead on about what they signify, and I love them in the scene. It adds a nice organic free-flow to the scene and adds to the ‘story’ as well.

Here’s a close-up of the guts. I’m very happy with the metal texture on his guts.

Wires and some more answers soon!

  • pjc

#53

Wires
Here are some wires of the final scene. [i]17,700 patches in the final scene[/i] Yves Poissant (an excellent programmer for Hash, who works on Radiosity) wrote a great tutorial on Radiosity and Cornell boxes, and this image owes a lot to his great explanation of how Animation:Master deals with Photons and Radiosity.

Rigging
All the models are fully rigged for animation (one of A:M’s biggest strengths is how easy it is to rig models) and set up for Full IK/FK animation. The Gun is a separate model that is constrained to the hand in the scene.

Here’s a link to a real early unfinished test walk cycle:
Walk Cycle TEST

Lighting
Lighting is basically an array of Klieg (spotlights) with a spread of 180 degrees. Lights cast 1 shadow a piece, and the piece was rendered with A:M’s Multi-pass rendering set at 9 passes. Each pass at 2200 X 3000 pixels was 18 hours.

Painterly look
The reason it has that “painterly” look is because I didn’t use jittering in final gathering on the render. It creates a paint daub look.

Here’s a close-up of the gun. It is based on a free .44 magnum model from the Hash site, and mixes photo textures with a metal shader:

More about why the Cornell Box is there and my style VS Ashley’s style tomorrow

  • pjc

#54

Excellent view into this project. I still like it :).


#55

yeah, I don’t know if I missed out when this was on the front page, (maybe no-one cares anymore) but I figure I need to answer some of the questions:

MY STYLE vs ASH’S STYLE
First, let me say I love Ash’s stlye. I am a big bill sienkiewicz fan, and Ash’s is a great extension of that style.

I really didn’t want to mimic Ash’s style, plain and simple. I don’t want to do “photo-real” 3D either. I like more of a painterly 3D style, and since it’s Pop-bot, I wanted to go to more of a pop art style. Flat color, not tons of texture, but let the light shine through. Mondrian squares of color, etc. My take on Pop3D art.

I know some of you wanted more detail, more textures, but I like that the focus is the robot and the cat, then the room around them. The robot is a great example of this tension. He’s mechanical with a slight nod towards organic (his guts) The room is simple in color and texture, but the lighting shows what I feel is subtle complexity. The “jittering” of the lights adds “noise” to some, but to me it adds the kind of detail I want.

Here are some studies (not really “art”) that reflect my a part of my progress toward this style…3D figures with flat colored environments. You may notice these have inking on top of them and aren’t radiosity rendered. These were just early studies of my traditional techniques mixed with a flat color background before I decided to mix the Radiosity and Cornell box idea.

I don’t want to sound “artsy” and I don’t mean to sound elitist in any way, but I’d thought I’d share my reasons for making an image look the way [i]I[/i] wanted it to look.

Enjoy, and I have a list of questions I will go through and answer later tonight.

  • pjc

#56

Patrick - So are these latest renders you posted touched up much after render out of a:m? Would you care to share your toon render settings? I love the look of the ‘standard’ toon render setting which sort of gives you the best of both worlds - you get the toon lines, but still get texture and lighting. Your work shows the kind of look I’ve been trying to achieve with my own project. Thanks for posting, love it.

Doug


#57

My “traditional” 3D comic style is a two step process out of A:M.

First render is raytraced.

Second render is Toon Rendered with line only set to black and white.

I take the two renders into Photoshop and combine the two to create the basis for an “inked” version.

I have some other photoshop techniques (dubbed by me as the JohnClar technique because a collegue of mine ‘Johnson’ helped come up with it) that I use to make the final “inked” version, including some hand digital inking, and sometimes even real inks on acetate!!

Sometimes I do multiple Toon Renders with different thickness and bias and then combine them, erasing some to get thick and thin lines and more or less detail in the inks.

Here’s the combined layers from Photoshop of “inks” for the pink Pop-bot piece:

As you can see, it’s almost like Alex Ross’s guache technique, black and white washes then the color is added.

Here’s an Iron Man ink I’ve done with the same technique:

And the final image:

  • pjc

#58

Yes, I would love to add some of the women of Popbot (kitty would love it!!)

I am working on an image for Event Horizon (from Mamtor Press) that features a nice female sex android, so how far off can maxicantrannies be? :applause:

As far as a free model…Popbot? Hmm, I don’t know about that…he’s my baby! :argh:

  • pjc

#59

lol, too bad for the freepop, i could have tried to custom it for poser wich is mr wood app of choice, as far i understood, and it could have been fun to confront different style of render and style such as in popbot comics, anyway, so i’ll try to give it a try by myself, and maybe render it not in a storey/sienkievitz/wood kinda style ( that i love infact) :wink: :slight_smile:


#60

i had some time today so i decided to start to work on popbot, the bust is a p*** in the *** to do but i’ll hope to manage to finish it by tomorrow, i’ll still have to model the gun and kitty thought and maybe if i’ve got some time during the week some set and stuffs…

once i’ll have a decent render i’ll open a thread of my own

cheers, vesalus :slight_smile:


#61

for info, i’ve just started my thread here http://forums.cgsociety.org/showthread.php?p=2821634#post2821634

mine isnt as complex as yours thought :wink:
cheers