Isotropix announces today a major update on its product and price list for its game-changing application Clarisse iFX.
Read the full press release:
http://www.isotropix.com/index.php?to=news&view=viewid&id=22
Isotropix announces today a major update on its product and price list for its game-changing application Clarisse iFX.
Read the full press release:
http://www.isotropix.com/index.php?to=news&view=viewid&id=22
Sounds like a wise move, that probably IMHO should have been made at the time of the initial release, when a lot more people were interested in the software, only to be put off by the relatively high pricing.
I see what you mean, but, the idea was to mature the software with high end studios first. Then lower pricing barrier to target everyone.
After visiting the site, I still can’t work out exactly what Clarisse does. It looks to be a renderer and compositing program and more, but what the more is I don’t know for sure.
Clarisse is a new kind of 2d/3d application. So, it’s really difficult to define it using traditional standards.
I guess it’s easier to say what it can’t do:
paint, simulate, model, animate characters… 
Still the best is to see it in action. That’s why there are many video available on youtube.
Have a look at this tutorial teaser. Hopefully, it will give you a better idea of what you can do with it:
http://youtu.be/y2___L_NxOE
This is a perfectly valid approach, but it could have been communicated better at the time. Many people were highly anticipating Clarrise iFX, but turned away when they saw its initial price. I know I did, sadly…

Are they any hidden communication channels for “high end” (hear middle to large) studios? 
I really think the buzz you’re implying was boosted by the high level of frustrated people in the market that relayed the info.
Now is the time! 
Some aspects of this program seem excellent (memory management for high poly count scenes, quick render, innovative workflows), while other seem very traditional (screen-high lists of parameters in small fonts, with no doubt Clarisse iFX’s “twist” to how they are grouped and named.)
Guess I will have to try it to see… so good to see you have a PLE version.
*Edit. Downloaded the PLE.
Well, this didn’t take long. I know it’s probably unfair but this popped up twice…
Fatal Error
#1 opening some windows and generally trying to navigate. Clarisse did not restart but just hung… had to end it via task manager…
#2 Multi-selected a bunch of images for import. Import started, then msg popped up. Clarisse did restart…
Anyway it seems Clarisse definitely has it’s own GUI/workflow that one has to watch tutorials for first… so no revolution there… I guess that sums up first impressions. Debating with myself if I should invest time to dive further into the app.
Unfortunately, the latest 1.6 SP1 has quite a few glitches linked to the recent PLE/Release build unification. These are probably side effects related to it. Then again, Clarisse isn’t bug free and frequent bug fixes and updates are released. I know a SP2 is underway.
I miss an outstanding “Clarisse iFX” 3D Gallery with Customer and Users work, showing Final Images and animations.
Damn that intro video looks amazing, I am very interested in trying this out and see how fast it renders.
Would love to see a non commercial version as well like the Houdini aprrentice HD, the apprentice version with no watermark.
Just be patient, there’ll be more and more in during 2014.
Here’s a really nice project made using Clarisse from STOPP/DIGITAL PRODUCTION
http://www.youtube.com/watch?v=PImQsVsXCrI
There’s no stadium… nor crowd 
A screenshot of the interface:
http://medias.3dvf.com/news/logiciels/clarisse/interface-b.jpg
You make your assets wherever you want. An animation scene in maya. export alembic over to clarisse and play with lighting setups.
Bring your individual assets into modo/zbrush/mari/whatever. Start getting everything up to snuff. With zbrush you need not make displacement maps. keep it at ten million polys. It won’t slow things down. you don’t even have to use UVs. Polypaint on objs works for your color texture.
You get to keep playing with all your assets spread them around. Keep adding adding adding. It really doesn’t slow down after a certain number of polygons. Then you get all your shaders right. Everything is baked/cached/packaged up and your clarisse file is light. It’s like nuke.
The UI is so responsive and the viewport is so representational. That’s the magic for me. On this image for example I was able to play with gradient based color for my shader on the slope parameter in real time. The viewport renders via CPU so it’s just a paired down version of your final render. It’s so great for adjusting procedural textures bump etc.
It’s early, but this software is gonna be magic.
I’m a direct commercials and music videos at passion pictures. I’m very hands on with CG and for me, this program is the director’s perfect tool. All you need is the support of good assets: models/textures/animation/sim.
You get to layout, add complexity, light, make it beautiful. It’s faster than you can imagine. It feels artistic for once.

this is me goofing around with a couple zbrush models. It’s procedural and all really dense zbrush geo. no textures no matte painting or cards. rendered a couple of minutes. took about the same to throw together. I graded in photoshop. I don’t really use the compositing tools.
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